NetDragon Websoft Holdings Limited
HKSE: 0777

As a technological leader and top innovator with flair for creativity, NetDragon possesses an array of expertise in eLearning, online gaming, virtual reality (VR), augmented reality (AR) and mobile applications. With operational know-how in developing a gamified learning ecosystem and rich experience in mobile internet technologies, NetDragon has prominence as a major global player for online mobile learning.

Current partners include Smart Learning Institute of Beijing Normal University, Tokyo Shoseki, The University of Oxford, The University of Cambridge, Harvard University and Pearson.

NetDragon has delivered its educational services to more than 1 million classrooms, 2 million teachers and 30 million students in over 100 countries worldwide. We aim to empower the global development of teaching and learning, by our innovative educational technology solutions.

VR Mysticraft & 101AR

VR/AR education solution

NetDragon provides a VR and an AR creator tool, courseware template and teaching guidelines, powering experiential learning and nurturing future maker in the VR/AR classroom.

Product Features

Drag and Drop Easily

Simple Drag-and-drop

Create a VR and AR project with simple drag-and-drop, programming knowledge is no longer needed!

Ever-expanding 3D Resources Library

Stop spending your effort and money on 3D modeling or 3D scene creation! Just search on our ever-expanding 3D library, we have more than 30,000 scenes and models to choose from

Cross Disciplines

Cross-subject Resources

The 3D resource library of VR Mysticraft and 101AR contains cross-subject 3D models, enabling creation of educational VR/AR project

Cloud Storage

Securely store and conveniently access VR and AR projects anywhere via internet by synchronising your work to cloud storage.

Target Users

Deep VR/AR integration into teaching and learning. Cultivate learner’s creativity, logical and innovation thinking.

01 Teachers

Captivate the class with ready-made VR/AR courseware. Let your students become makers, create than consume knowledge.


02 Learners

Immersive experience make learning fun. Cultivate qualities of a maker.

VR Mysticraft 101AR